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project 2

EXTERIOR & INTERIOR RENDERINGS

This project involves production of photorealistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualization work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.

outcomes

Exterior Rendering

Exterior Rendering.png

Interior Rendering

Interior Rendering.png

Work In Progress (WIP)

REVIT

Install Lighting at GF and 1F

Lighting GF.png
Lighting 1F.png

Place Furniture at GF and 1F

Furniture GF.png
Furniture 1F.png

3DS MAX

Set Up Camera 1 & 2

Setup Camera.png

Apply Materials

Apply Materials.png

Lighting Settings

Adjust Lighting.png

Set Up Sun Orientation

Setup Sun Orientation.png

Apply Texture

Apply Texture.png

Adjust Lighting Distribution

Adjust Lighting Type.png

Rendering Settings

Adjust Rendering Settings.png

Render & Export

Render.png

POST-PRODUCTION (PHOTOSHOP)

Exterior Rendering

Remove Original Background

Remove Background.png

Add Sky and Ground

Add components (2).png

Add Main Road & Vehicle

Add Vehicle.png

Add Vegetation

Add Trees.png

Add Human Figure

Add Humans.png

Colour Adjustment

Adjustment.png

Interior Rendering

Edit Background

Edit Background.png

Add Sky and Site Context

Add Components.png

Add Human Figure

Add Human.png

Colour Adjustment

Colour Adjustment

learning outcome

From this project, I have understood and learned the appropriate rendering settings in 3Ds Max and able to produce photorealistic renderings. I also learned the post-production tools - Photoshop to edit and enhance the visual outcome of the renderings. 

Taylor's graduate capabilities

Logo-Taylors-University-200.png
6579076_orig.png

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